newsbot
28.03.2011, 00:57
автор: VladimirMangos
<pre>m src/game/AchievementMgr.cpp
m src/game/Player.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11295] Load achievment system state before laoding other character data.
This prevent lost detected achievement criteria update or have unexpected criteria update event
at character data loading like skills/spells/itemts/etc.
Achievment system state load by self not dependent from other character data (checked after
all data loading in CheckAllAchievementCriteria() call.</pre>
Дальше... (https://github.com/mangos/mangos/commit/335d9aa9a5201b00eee613d2ef42a0af4a38f643)
<pre>m src/game/AchievementMgr.cpp
m src/game/Player.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11295] Load achievment system state before laoding other character data.
This prevent lost detected achievement criteria update or have unexpected criteria update event
at character data loading like skills/spells/itemts/etc.
Achievment system state load by self not dependent from other character data (checked after
all data loading in CheckAllAchievementCriteria() call.</pre>
Дальше... (https://github.com/mangos/mangos/commit/335d9aa9a5201b00eee613d2ef42a0af4a38f643)