newsbot
26.07.2011, 15:11
автор: SilverIce
<pre>m sql/mangos.sql
+ sql/updates/11754_mangos_mangos_string.sql
m src/game/Language.h
m src/game/Level3.cpp
m src/game/MotionMaster.cpp
m src/game/MotionMaster.h
m src/game/Unit.cpp
m src/game/WaypointMovementGenerator.cpp
m src/game/movement/MoveSplineInit.h
m src/game/movement/typedefs.h
m src/shared/revision_nr.h
m src/shared/revision_sql.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11754] Implement jump (parabolic movement) effect
Also correct destination calculation in Unit::KnockBackFrom - now spline knockback effect works similar to client's effect (same amplitude, speed etc)</pre>
Подробнее... (https://github.com/mangos/mangos/commit/bc2ef4b99c0fd600a9379e2b5234a53625df46f2)
<pre>m sql/mangos.sql
+ sql/updates/11754_mangos_mangos_string.sql
m src/game/Language.h
m src/game/Level3.cpp
m src/game/MotionMaster.cpp
m src/game/MotionMaster.h
m src/game/Unit.cpp
m src/game/WaypointMovementGenerator.cpp
m src/game/movement/MoveSplineInit.h
m src/game/movement/typedefs.h
m src/shared/revision_nr.h
m src/shared/revision_sql.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11754] Implement jump (parabolic movement) effect
Also correct destination calculation in Unit::KnockBackFrom - now spline knockback effect works similar to client's effect (same amplitude, speed etc)</pre>
Подробнее... (https://github.com/mangos/mangos/commit/bc2ef4b99c0fd600a9379e2b5234a53625df46f2)