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15.07.2012, 18:40
Автор: Nay
<pre>m src/game/CharacterHandler.cpp
m src/game/Level1.cpp
m src/game/World.cpp
m src/game/World.h
m src/mangosd/mangosd.conf.dist.in
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[12043] When GM is invisible use a transparency visual aura
Based on TC commit by DDuarte, ideas by Kretol and Aokromes
Add config setting GM.InvisibleAura to configure the to be used aura
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com></pre>
Подробнее... (https://github.com/mangos/mangos/commit/9deb329d21aacb7cbe8e64ba4510feeb3428522d)
<pre>m src/game/CharacterHandler.cpp
m src/game/Level1.cpp
m src/game/World.cpp
m src/game/World.h
m src/mangosd/mangosd.conf.dist.in
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[12043] When GM is invisible use a transparency visual aura
Based on TC commit by DDuarte, ideas by Kretol and Aokromes
Add config setting GM.InvisibleAura to configure the to be used aura
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com></pre>
Подробнее... (https://github.com/mangos/mangos/commit/9deb329d21aacb7cbe8e64ba4510feeb3428522d)