newsbot
11.12.2012, 20:22
Автор: Schmoozerd
<pre>m doc/script_commands.txt
m src/game/MovementGenerator.h
m src/game/ScriptMgr.cpp
m src/game/ScriptMgr.h
m src/game/Unit.h
m src/game/WaypointMovementGenerator.cpp
m src/game/WaypointMovementGenerator.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[12299] Add support to pause Waypoint Movement
Also add new SCRIPT_COMMAND_PAUSE_WAYPOINTS to do so.
Notes:
- Pausing waypoint movement will not stop the movement in between two waypoints
- When a waypoint is reached while in paused state, scripts of the reached waypoint are not executed until the movement is unpaused
- Be sure to have waittime > 0 when you intend to pause waypoint movement as a result of the db-script on reaching a waypoint</pre>
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/ebaf984b5c136d45b2a8dbcdbc142092dd2532b6)
<pre>m doc/script_commands.txt
m src/game/MovementGenerator.h
m src/game/ScriptMgr.cpp
m src/game/ScriptMgr.h
m src/game/Unit.h
m src/game/WaypointMovementGenerator.cpp
m src/game/WaypointMovementGenerator.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[12299] Add support to pause Waypoint Movement
Also add new SCRIPT_COMMAND_PAUSE_WAYPOINTS to do so.
Notes:
- Pausing waypoint movement will not stop the movement in between two waypoints
- When a waypoint is reached while in paused state, scripts of the reached waypoint are not executed until the movement is unpaused
- Be sure to have waittime > 0 when you intend to pause waypoint movement as a result of the db-script on reaching a waypoint</pre>
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/ebaf984b5c136d45b2a8dbcdbc142092dd2532b6)