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19.02.2013, 01:40
Автор: Schmoozerd
<pre>m src/game/CreatureEventAI.cpp
m src/game/ScriptMgr.cpp
m src/game/SpellEffects.cpp
m src/game/TemporarySummon.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[12358] Rename to new and clear defined tempsummon types
* Rename TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT to TEMPSUMMON_TIMED_OOC_DESPAWN
* Rename TEMPSUMMON_TIMED_OR_DEAD_DESPAWN to TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN
* Rename TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN to TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN
You should not rename in Object.h nor in TemporarySummon.cpp
Also note that this rename will in the moment not change any behaviour; But the behaviour will then be like the name suggests!</pre>
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/075b249ee90aeea51aa6154dc364f012da781c9f)
<pre>m src/game/CreatureEventAI.cpp
m src/game/ScriptMgr.cpp
m src/game/SpellEffects.cpp
m src/game/TemporarySummon.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[12358] Rename to new and clear defined tempsummon types
* Rename TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT to TEMPSUMMON_TIMED_OOC_DESPAWN
* Rename TEMPSUMMON_TIMED_OR_DEAD_DESPAWN to TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN
* Rename TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN to TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN
You should not rename in Object.h nor in TemporarySummon.cpp
Also note that this rename will in the moment not change any behaviour; But the behaviour will then be like the name suggests!</pre>
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/075b249ee90aeea51aa6154dc364f012da781c9f)