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18.01.2015, 02:11
Автор: kvipka
<pre style='white-space:pre-wrap;width:81ex'>[12819] Blink improved.
1 - Implement generating path ( where unit can walk - there blink will available )
2 - Implement Water path (if blink starting before (or in) water - Z coord will safe, if starting IN water, and last point on a ground (if it available) - new Z will on a ground.
3 - Implement Safe blink , both parts :
* - blink at abyss ( unit will stoped before abyss )
* - blink in falling, where difference between unit Z and land Z < 8 yards - unit will blink on a land, if blink in falling, but difference will more then 8 yards - just blink forward
All parts of blink has check LoS</pre>
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/08fb7e563a1894026916d384d80a7f68e0993e35)
<pre style='white-space:pre-wrap;width:81ex'>[12819] Blink improved.
1 - Implement generating path ( where unit can walk - there blink will available )
2 - Implement Water path (if blink starting before (or in) water - Z coord will safe, if starting IN water, and last point on a ground (if it available) - new Z will on a ground.
3 - Implement Safe blink , both parts :
* - blink at abyss ( unit will stoped before abyss )
* - blink in falling, where difference between unit Z and land Z < 8 yards - unit will blink on a land, if blink in falling, but difference will more then 8 yards - just blink forward
All parts of blink has check LoS</pre>
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/08fb7e563a1894026916d384d80a7f68e0993e35)