newsbot
20.12.2009, 19:51
<pre>m src/game/DBCStructure.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/Spell.cpp
m src/game/SpellAuras.cpp
m src/game/SpellAuras.h
m src/game/SpellMgr.cpp
m src/game/SpellMgr.h
m src/game/Unit.cpp
m src/shared/revision_nr.h
[9037] Cleanups in spellmode apply code.
* Add constructores for spellmode creating instead explcit fields init
* Use uint32 for family mask 2 instead unneded uint64
Also drop one from manual applies for uno-existed now spell.</pre>
Дальше... (http://github.com/mangos/mangos/commit/b02ec8a1ef8df648955f4e3f72ab69764d6d03d0)
m src/game/Player.cpp
m src/game/Player.h
m src/game/Spell.cpp
m src/game/SpellAuras.cpp
m src/game/SpellAuras.h
m src/game/SpellMgr.cpp
m src/game/SpellMgr.h
m src/game/Unit.cpp
m src/shared/revision_nr.h
[9037] Cleanups in spellmode apply code.
* Add constructores for spellmode creating instead explcit fields init
* Use uint32 for family mask 2 instead unneded uint64
Also drop one from manual applies for uno-existed now spell.</pre>
Дальше... (http://github.com/mangos/mangos/commit/b02ec8a1ef8df648955f4e3f72ab69764d6d03d0)