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Просмотр полной версии : Full Rework of Nefarian encounter


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24.12.2017, 11:58
Автор: cala


<pre style='white-space:pre-wrap;width:81ex'>Full Rework of Nefarian encounter

* Handle separately Nefarian phase 1 and phase 2 as it is done in retail
* Clean-up Lord Victor Nefarius and Nefarian scripts accordingly (they
only take care of their own stuff/phase)
* Move the encounter coordination/reset/clean-up to the instance script
* Rework of phase 1:
- Rework and use proper mechanics for tunnels/drakonids selection (the
selection is now saved in instance script for the instance lifetime,
like Chromaggus breaths)
- Use proper spells for summoning the drakonids
- Make normal and chromatic drakonids use separate timers as they should
- Fix timers
- Move to ACID stuff that should be handled there (corpse despawn,
drakonid bones GO summoning...)
- Add support for Shadowblink ability
- Add 5 sec delay before starting phase 2 when phase 1 ends
* Rework of phase 2:
- Add proper waypoints for Nefarian so he will now enter the stage by
flying like expected
- Fix yells
- Add missing aura/move related one to DB for phase 2 intro
- Fix Shadow Flame that was not working when Nefarian lands
- Fix timers
- Make class calls only call for classes that are indeed present in the
raid (no more shaman call for Alliance classic raids)
- Use proper spell to raise dead drakonids
* Code clean-up</pre>


Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/dec9e2c0793f2db94197b70ae43b04a66c2299fa)