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03.01.2022, 17:45
Автор: deiteris
MMap generator improvement Now mmap generator should use use all thread assigned (by default all available) from start to end. Some code from @deiteris and his PR I kept his authorship as nothing would be done without his work even if i heavly modified his code. - Implmented task queue - Improved output text - Removed map id from sh file After analyse i found that output files was not binary compatible with old version of the generator. Hopefully only PolyRef was impacted. In fact only salt part of the polyref is different and the reason is we use here a copy of original navmesh for each tile insted of same navmesh for entire map. Old behaviour modify salt value each time removeTile was called (at end of building tile). I haven***39;t found any impact for path finding. All tiles are connected like before and none of my test failed. close https://github.com/cmangos/mangos-classic/pull/448
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/fc5a41e3b28a7dc04080b5b45d19f81eb42af47d)
MMap generator improvement Now mmap generator should use use all thread assigned (by default all available) from start to end. Some code from @deiteris and his PR I kept his authorship as nothing would be done without his work even if i heavly modified his code. - Implmented task queue - Improved output text - Removed map id from sh file After analyse i found that output files was not binary compatible with old version of the generator. Hopefully only PolyRef was impacted. In fact only salt part of the polyref is different and the reason is we use here a copy of original navmesh for each tile insted of same navmesh for entire map. Old behaviour modify salt value each time removeTile was called (at end of building tile). I haven***39;t found any impact for path finding. All tiles are connected like before and none of my test failed. close https://github.com/cmangos/mangos-classic/pull/448
Подробнее... (https://github.com/cmangos/mangos-wotlk/commit/fc5a41e3b28a7dc04080b5b45d19f81eb42af47d)