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16.01.2010, 07:10
<pre>m src/game/ConfusedMovementGenerator.cpp
m src/game/ConfusedMovementGenerator.h
m src/game/FleeingMovementGenerator.cpp
m src/game/FleeingMovementGenerator.h
m src/game/HomeMovementGenerator.h
m src/game/IdleMovementGenerator.h
m src/game/MotionMaster.cpp
m src/game/MovementGenerator.h
m src/game/PointMovementGenerator.h
m src/game/RandomMovementGenerator.h
m src/game/TargetedMovementGenerator.cpp
m src/game/TargetedMovementGenerator.h
m src/game/WaypointMovementGenerator.h
m src/shared/revision_nr.h
[9188] Implement MoveGen::Interrupt call.
It can be used in time when need do some tasks before
another movement generator add on top to motion stack.
This just finish pair Interrupt->Reset similar Initilize->Finilize
In general movementgenerator have states:
Initilize=>Interrupt<=>[-some addition movegen->]<=>Reset=>Finalize</pre>
Дальше... (http://github.com/mangos/mangos/commit/8f324811e549be7d556d77ce90059a2ceb62c0ea)
m src/game/ConfusedMovementGenerator.h
m src/game/FleeingMovementGenerator.cpp
m src/game/FleeingMovementGenerator.h
m src/game/HomeMovementGenerator.h
m src/game/IdleMovementGenerator.h
m src/game/MotionMaster.cpp
m src/game/MovementGenerator.h
m src/game/PointMovementGenerator.h
m src/game/RandomMovementGenerator.h
m src/game/TargetedMovementGenerator.cpp
m src/game/TargetedMovementGenerator.h
m src/game/WaypointMovementGenerator.h
m src/shared/revision_nr.h
[9188] Implement MoveGen::Interrupt call.
It can be used in time when need do some tasks before
another movement generator add on top to motion stack.
This just finish pair Interrupt->Reset similar Initilize->Finilize
In general movementgenerator have states:
Initilize=>Interrupt<=>[-some addition movegen->]<=>Reset=>Finalize</pre>
Дальше... (http://github.com/mangos/mangos/commit/8f324811e549be7d556d77ce90059a2ceb62c0ea)