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23.01.2010, 14:51
<pre>m doc/EventAI.txt
m src/game/CreatureAI.h
m src/game/CreatureEventAI.cpp
m src/game/CreatureEventAI.h
m src/game/CreatureEventAIMgr.cpp
m src/game/PointMovementGenerator.cpp
m src/game/TemporarySummon.cpp
m src/game/Unit.cpp
m src/shared/revision_nr.h
[9241] Implement AI/EventAI calls at summoned creature die/despawn
* New CreatureAI::SummonedCreatureJustDie called for owner at temporary summoned creature die.
* New EVENT_T_SUMMONED_JUST_DIE (25) for proccess CreatureAI::SummonedCreatureJustDie event
* New EVENT_T_SUMMONED_JUST_DESPAWN (26) for proccess CreatureAI::SummonedCreatureJustDespawn event
* Some code cleanups.</pre>
Дальше... (http://github.com/mangos/mangos/commit/1e88370c2d5cbfda8620cee2068755aff9a5371a)
m src/game/CreatureAI.h
m src/game/CreatureEventAI.cpp
m src/game/CreatureEventAI.h
m src/game/CreatureEventAIMgr.cpp
m src/game/PointMovementGenerator.cpp
m src/game/TemporarySummon.cpp
m src/game/Unit.cpp
m src/shared/revision_nr.h
[9241] Implement AI/EventAI calls at summoned creature die/despawn
* New CreatureAI::SummonedCreatureJustDie called for owner at temporary summoned creature die.
* New EVENT_T_SUMMONED_JUST_DIE (25) for proccess CreatureAI::SummonedCreatureJustDie event
* New EVENT_T_SUMMONED_JUST_DESPAWN (26) for proccess CreatureAI::SummonedCreatureJustDespawn event
* Some code cleanups.</pre>
Дальше... (http://github.com/mangos/mangos/commit/1e88370c2d5cbfda8620cee2068755aff9a5371a)