PDA

Просмотр полной версии : краш [9308]


trtw89
08.02.2010, 21:37
краш дамп Revision: 2010-02-05 09:01:23 9308 5a046313198f53d68e4376b42a355d4527da3d5e
Date 8:2:2010. Time 23:12
//================================================== ===
*** Hardware ***
Processor: Intel(R) Pentium(R) Dual CPU E2140 @ 1.60GHz
Number Of Processors: 2
Physical Memory: 5241092 KB (Available: 1485108 KB)
Commit Charge Limit: 10091312 KB

*** Operation System ***
Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790)

//================================================== ===
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00000001400E407A 01:00000000000E307A C:\server\mangosd.exe

Registers:
RAX:31202C3339202C39
RBX:00000000068ECE30
RCX:000007FFF0446E00
RDX:31202C3339202C39
RSI:000007FFF07E5530
RDI:00000001402D84E0
R8: 000007FFFF944000
R9: 000000000000007E
R10:000007FFADF34000
R11:0000000000000000
R12:0000000000000000
R13:0000000000000000
R14:0000000000000000
R15:0000000008F51940
CS:RIP:0033:00000001400E407A
SS:RSP:002B:0000000008F51EE0 RBP:00000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202

Call stack:
Address Frame Function SourceFile
00000001400E407A 0000000008F522D0 ?CountTheRoll@Group@@QEAAXV?$_Vector_iterator@PEAV Roll@@V?$allocator@PEAVRoll@@@std@@@std@@I@Z+2A
00000001400E4042 0000000008F52330 ?EndRoll@Group@@QEAAXXZ+A2
00000001400C05B1 0000000008F5B520 ?Update@Creature@@UEAAXI@Z+581
0000000140123A05 0000000008F5B5B0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1C1F5
00000001401238FD 0000000008F5B620 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1C0ED
00000001401229DD 0000000008F5B650 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B1CD
00000001401222E0 0000000008F5B680 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1AAD0
000000014012198D 0000000008F5B6B0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A17D
000000014011CDB3 0000000008F5F760 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+155A3
000000014011593D 0000000008F5F7F0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+E12D
00000001400F5393 0000000008F5FB80 ?Update@Map@@UEAAXAEBI@Z+583
0000000140336AFF 0000000008F5FC70 ?GetEmotesTextStore@@YAPEBV?$DBCStorage@UEmotesTex tEntry@@@@XZ+5515F
00000001402B38F5 0000000008F5FE20 ??0CreatureEventAI@@QEAA@AEBV0@@Z+8085
000000014003E7D5 0000000008F5FE60 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+20F15
00000001402D8503 0000000008F5FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 0000000008F5FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 0000000008F5FF40 _endthreadex+47
0000000078623080 0000000008F5FF70 _endthreadex+E8
0000000078D6B6DA 0000000008F5FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0A2A 000000000023FAE0 ZwWaitForSingleObject+A
0000000078D704BF 000000000023FB80 WaitForSingleObjectEx+DF
000000000045B64A 000000000023FBB0 ?__ace_assert@@YAXPEBDH0@Z+38A
00000000004DE8E3 000000000023FC30 ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_B ase@@@Z+243
00000001402D9FE3 000000000023FC70 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+3FA3
0000000140039036 000000000023FF30 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1B776
000000014003888D 000000000023FF70 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1AFCD
000000014003F1AA 000000000023FFA0 ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6DA
0000000078D5964C 000000000023FFD0 BaseProcessStart+2C

Call stack:
Address Frame Function SourceFile
0000000078EF0D2A 000000000256FCB0 ZwDelayExecution+A
0000000078D705D6 000000000256FD50 SleepEx+96
00000001402D8769 000000000256FDA0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2729
0000000140586CF5 000000000256FE60 ?Update@?$MovementGeneratorMedium@VCreature@@V?$Ra ndomMovementGenerator@VCreature@@@@@@UEAA_NAEAVUni t@@AEBI@Z+14795
00000001402D8503 000000000256FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 000000000256FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 000000000256FF40 _endthreadex+47
0000000078623080 000000000256FF70 _endthreadex+E8
0000000078D6B6DA 000000000256FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0D2A 00000000026EFCB0 ZwDelayExecution+A
0000000078D705D6 00000000026EFD50 SleepEx+96
00000001402D8769 00000000026EFDA0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2729
0000000140586CF5 00000000026EFE60 ?Update@?$MovementGeneratorMedium@VCreature@@V?$Ra ndomMovementGenerator@VCreature@@@@@@UEAA_NAEAVUni t@@AEBI@Z+14795
00000001402D8503 00000000026EFED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 00000000026EFF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 00000000026EFF40 _endthreadex+47
0000000078623080 00000000026EFF70 _endthreadex+E8
0000000078D6B6DA 00000000026EFFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0D2A 00000000027EFCB0 ZwDelayExecution+A
0000000078D705D6 00000000027EFD50 SleepEx+96
00000001402D8769 00000000027EFDA0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2729
0000000140586CF5 00000000027EFE60 ?Update@?$MovementGeneratorMedium@VCreature@@V?$Ra ndomMovementGenerator@VCreature@@@@@@UEAA_NAEAVUni t@@AEBI@Z+14795
00000001402D8503 00000000027EFED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 00000000027EFF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 00000000027EFF40 _endthreadex+47
0000000078623080 00000000027EFF70 _endthreadex+E8
0000000078D6B6DA 00000000027EFFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF13EA 0000000008F4F510 NtGetContextThread+A
0000000078DBF8FA 0000000008F4F540 GetThreadContext+A
000000014003D079 0000000008F4FA80 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1F7B9
000000014003D446 0000000008F50AF0 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1FB86
000000014003C6DA 0000000008F50DA0 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1EE1A
0000000078DBFDF3 0000000008F51190 UnhandledExceptionFilter+223
0000000078DBC2BF 0000000008F511C0 SetThreadStackGuarantee+1CF
0000000078EE6583 0000000008F51250 RtlUnwindEx+213
0000000078EE455D 0000000008F51280 RtlSizeHeap+7D
0000000078EE6097 0000000008F51930 RtlLookupFunctionEntry+607
0000000078EF31DD 0000000008F51ED0 KiUserExceptionDispatcher+2D
00000001400E407A 0000000008F522D0 ?CountTheRoll@Group@@QEAAXV?$_Vector_iterator@PEAV Roll@@V?$allocator@PEAVRoll@@@std@@@std@@I@Z+2A
00000001400E4042 0000000008F52330 ?EndRoll@Group@@QEAAXXZ+A2
00000001400C05B1 0000000008F5B520 ?Update@Creature@@UEAAXI@Z+581
0000000140123A05 0000000008F5B5B0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1C1F5
00000001401238FD 0000000008F5B620 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1C0ED
00000001401229DD 0000000008F5B650 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B1CD
00000001401222E0 0000000008F5B680 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1AAD0
000000014012198D 0000000008F5B6B0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A17D
000000014011CDB3 0000000008F5F760 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+155A3
000000014011593D 0000000008F5F7F0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+E12D
00000001400F5393 0000000008F5FB80 ?Update@Map@@UEAAXAEBI@Z+583
0000000140336AFF 0000000008F5FC70 ?GetEmotesTextStore@@YAPEBV?$DBCStorage@UEmotesTex tEntry@@@@XZ+5515F
00000001402B38F5 0000000008F5FE20 ??0CreatureEventAI@@QEAA@AEBV0@@Z+8085
000000014003E7D5 0000000008F5FE60 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+20F15
00000001402D8503 0000000008F5FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 0000000008F5FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 0000000008F5FF40 _endthreadex+47
0000000078623080 0000000008F5FF70 _endthreadex+E8
0000000078D6B6DA 0000000008F5FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0C0A 000000000905F790 NtRequestWaitReplyPort+A
0000000078EF5A81 000000000905F7C0 CsrClientCallServer+61
0000000078DDD3CD 000000000905F930 GetConsoleInputWaitHandle+39D
0000000078DDD552 000000000905FA00 ReadConsoleA+72
0000000078DA77AE 000000000905FAA0 FindNextStreamW+16E
000000007866DC36 000000000905FB40 realloc+72A
000000007866E29D 000000000905FBA0 _read+10D
000000007862E7E3 000000000905FBE0 _filbuf+8F
000000007862DC6C 000000000905FC50 fgets+198
0000000140013C9A 000000000905FE60 ??4Config@@QEAAAEAV0@AEBV0@@Z+105A
00000001402D8503 000000000905FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 000000000905FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 000000000905FF40 _endthreadex+47
0000000078623080 000000000905FF70 _endthreadex+E8
0000000078D6B6DA 000000000905FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0D2A 0000000009147990 ZwDelayExecution+A
0000000078D705D6 0000000009147A30 SleepEx+96
00000001402D8769 0000000009147A80 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2729
00000001400398EE 000000000915FE60 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1C02E
00000001402D8503 000000000915FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 000000000915FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 000000000915FF40 _endthreadex+47
0000000078623080 000000000915FF70 _endthreadex+E8
0000000078D6B6DA 000000000915FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0D2A 000000000925FD30 ZwDelayExecution+A
0000000078D705D6 000000000925FDD0 SleepEx+96
00000001402D8769 000000000925FE20 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2729
0000000140039471 000000000925FE60 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+1BBB1
00000001402D8503 000000000925FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
00000000004B170B 000000000925FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000078622FDF 000000000925FF40 _endthreadex+47
0000000078623080 000000000925FF70 _endthreadex+E8
0000000078D6B6DA 000000000925FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0A2A 000000000B35F9A0 ZwWaitForSingleObject+A
000007FF76DF4D5D 000000000B35FB70 0001:0000000000003D5D C:\WINDOWS\system32\MSWSOCK.dll
000007FF76F62375 000000000B35FC00 select+105
0000000000468252 000000000B35FC80 ?wait_for_multiple_events@?$ACE_Select_Reactor_T@V ?$ACE_Reactor_Token_T@VACE_Token@@@@@@MEAAHAEAVACE _Select_Reactor_Handle_Set@@PEAVACE_Time_Value@@@Z +132
00000000004E0DC0 000000000B35FCF0 ?handle_events@ACE_TP_Reactor@@UEAAHPEAVACE_Time_V alue@@@Z+A0
00000000004BE55D 000000000B35FD20 ?run_reactor_event_loop@ACE_Reactor@@QEAAHAEAVACE_ Time_Value@@P6AHPEAV1@@Z@Z+4D
00000001402D98C7 000000000B35FE60 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+3887
00000000004DA171 000000000B35FE90 ?svc_run@ACE_Task_Base@@SAKPEAX@Z+41
00000000004DA72B 000000000B35FED0 ?invoke_i@ACE_Thread_Adapter@@EEAAKXZ+4B
00000000004DA851 000000000B35FF10 ?invoke@ACE_Thread_Adapter@@UEAAKXZ+71
0000000078622FDF 000000000B35FF40 _endthreadex+47
0000000078623080 000000000B35FF70 _endthreadex+E8
0000000078D6B6DA 000000000B35FFA0 BaseThreadStart+3A

Call stack:
Address Frame Function SourceFile
0000000078EF0A2A 000000000B45F9A0 ZwWaitForSingleObject+A
000007FF76DF4D5D 000000000B45FB70 0001:0000000000003D5D C:\WINDOWS\system32\MSWSOCK.dll
000007FF76F62375 000000000B45FC00 select+105
0000000000468252 000000000B45FC80 ?wait_for_multiple_events@?$ACE_Select_Reactor_T@V ?$ACE_Reactor_Token_T@VACE_Token@@@@@@MEAAHAEAVACE _Select_Reactor_Handle_Set@@PEAVACE_Time_Value@@@Z +132
00000000004E0DC0 000000000B45FCF0 ?handle_events@ACE_TP_Reactor@@UEAAHPEAVACE_Time_V alue@@@Z+A0
00000000004BE55D 000000000B45FD20 ?run_reactor_event_loop@ACE_Reactor@@QEAAHAEAVACE_ Time_Value@@P6AHPEAV1@@Z@Z+4D
00000001402D98C7 000000000B45FE60 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+3887
00000000004DA171 000000000B45FE90 ?svc_run@ACE_Task_Base@@SAKPEAX@Z+41
00000000004DA72B 000000000B45FED0 ?invoke_i@ACE_Thread_Adapter@@EEAAKXZ+4B
00000000004DA851 000000000B45FF10 ?invoke@ACE_Thread_Adapter@@UEAAKXZ+71
0000000078622FDF 000000000B45FF40 _endthreadex+47
0000000078623080 000000000B45FF70 _endthreadex+E8
0000000078D6B6DA 000000000B45FFA0 BaseThreadStart+3A
========================
Local Variables And Parameters

Call stack:
Address Frame Function SourceFile
00000001400E407A 0000000008F522D0 ?CountTheRoll@Group@@QEAAXV?$_Vector_iterator@PEAV Roll@@V?$allocator@PEAVRoll@@@std@@@std@@I@Z+2A

00000001400E4042 0000000008F52330 ?EndRoll@Group@@QEAAXXZ+A2

00000001400C05B1 0000000008F5B520 ?Update@Creature@@UEAAXI@Z+581

0000000140123A05 0000000008F5B5B0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1C1F5

00000001401238FD 0000000008F5B620 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1C0ED

00000001401229DD 0000000008F5B650 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B1CD

00000001401222E0 0000000008F5B680 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1AAD0

000000014012198D 0000000008F5B6B0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A17D

000000014011CDB3 0000000008F5F760 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+155A3

000000014011593D 0000000008F5F7F0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$Type List@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@V Corpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@ U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@ @U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$Single Threaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+E12D

00000001400F5393 0000000008F5FB80 ?Update@Map@@UEAAXAEBI@Z+583

0000000140336AFF 0000000008F5FC70 ?GetEmotesTextStore@@YAPEBV?$DBCStorage@UEmotesTex tEntry@@@@XZ+5515F

00000001402B38F5 0000000008F5FE20 ??0CreatureEventAI@@QEAA@AEBV0@@Z+8085

000000014003E7D5 0000000008F5FE60 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@ @@VCorpse@@@@QEBAPEAVCorpse@@XZ+20F15

00000001402D8503 0000000008F5FED0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3

00000000004B170B 0000000008F5FF10 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B

0000000078622FDF 0000000008F5FF40 _endthreadex+47

0000000078623080 0000000008F5FF70 _endthreadex+E8

0000000078D6B6DA 0000000008F5FFA0 BaseThreadStart+3A

r9308 чистый (специально уже делаю чистую сборку для большего аптайма)
ytdb 532
включены вмап
GridUnload = 0
GridCleanUpDelay = 86400000 (24 часа)
DetectPosCollision = 0

у меня постоянно через 2-3 часа один и тот же краш, грешу на выгрузку гридов, не прав?
оперы 5гб, онлайн игроков 70-100

может что я перебарщиваю в конфиге? если есть какие то оптимальные настройки пожалуйста скажите

соотвественно из за таких моментов PlayerSaveInterval = 300000 (5 мин) можно ли ставить меньше интервал сохранения? проблем не будет? или просто больше нагрузка будет на мускуль?

Shadez
08.02.2010, 23:50
http://getmangos.com/community/showthread.php?12213-%5BCrash%5D%5B9236%5DCountTheRoll

Sark
09.02.2010, 03:44
http://getmangos.com/community/showthread.php?12213-%5BCrash%5D%5B9236%5DCountTheRoll

Может, не стоит кидать ссылки под регистрацию? Не все на dotcom МаНГОС есть :(

Shadez
09.02.2010, 04:43
Зарегистрироваться вера не позволяет?

tempura
09.02.2010, 04:48
Может, не стоит кидать ссылки под регистрацию? Не все на dotcom МаНГОС есть :( Сеня, забей. Если ты на оффоруме мангос коммьюнити не зарегистрирован, то у тебя нет никаких шансов даже близко подойти к решению данной ошибки. Просто забудь. Не нужно тебе это.

trtw89
09.02.2010, 05:50
VladimirMangos
In any case please look at [9327] affect at discussed crashes...
будем тестить
по моему конфигу замечаний не будет?

tempura
09.02.2010, 07:21
будем тестить
по моему конфигу замечаний не будет? Ессно будет. :) :) :)


GridUnload = 0
GridCleanUpDelay = 86400000 (24 часа)
DetectPosCollision = 0

у меня постоянно через 2-3 часа один и тот же краш, грешу на выгрузку гридов, не прав?


Выгрузка гридов отключена, поэтому грешить на выгрузку гридов смысла нет. :) Очистка (если она включена) раз в сутки - это редко. Слишком. В мангосе по дефолту: GridCleanUpDelay = 300000 (5 минут) Наверное не просто так придумали, для начала все-таки с этим попробовать. Только выгрузку включить все-таки. :) Я привык верить, что разработчики лучше меня разбираются в том, что они пишут. :) Вообще конфиг лучше на максимум по дефолту держать - по идее стабильнее должно быть. Разве что параметры "Network." подгонять под себя по максимуму, тут если что не вылизано, то вообще может быть полный привет.

А больше не будет. :)