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15.02.2010, 21:50
<pre>m src/game/Creature.cpp
m src/game/GameEventMgr.cpp
m src/game/GameObject.cpp
m src/game/PoolManager.cpp
m src/game/PoolManager.h
m src/shared/revision_nr.h
[9392] Update creature/gameobject pool at despawn instead spawn prepare.
This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded.
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (http://github.com/mangos/mangos/commit/dc0b7ce8a835d257cf383c72ade7476682879da8)
m src/game/GameEventMgr.cpp
m src/game/GameObject.cpp
m src/game/PoolManager.cpp
m src/game/PoolManager.h
m src/shared/revision_nr.h
[9392] Update creature/gameobject pool at despawn instead spawn prepare.
This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded.
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (http://github.com/mangos/mangos/commit/dc0b7ce8a835d257cf383c72ade7476682879da8)