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30.03.2010, 22:21
<pre>m src/game/CreatureEventAI.cpp
m src/game/Level2.cpp
m src/game/Level3.cpp
m src/game/Map.cpp
m src/game/ObjectMgr.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/game/WaypointMovementGenerator.cpp
m src/shared/revision_nr.h
[9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state
So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.</pre>
Дальше... (http://github.com/mangos/mangos/commit/91d5f2300cb0780830ac5634ac29b1c7ea16a96a)
m src/game/Level2.cpp
m src/game/Level3.cpp
m src/game/Map.cpp
m src/game/ObjectMgr.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/game/WaypointMovementGenerator.cpp
m src/shared/revision_nr.h
[9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state
So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.</pre>
Дальше... (http://github.com/mangos/mangos/commit/91d5f2300cb0780830ac5634ac29b1c7ea16a96a)