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31.03.2010, 23:01
<pre>m sql/mangos.sql
+ sql/updates/9651_01_mangos_quest_poi.sql
m sql/updates/Makefile.am
m src/game/ObjectMgr.cpp
m src/game/ObjectMgr.h
m src/game/QueryHandler.cpp
m src/shared/revision_nr.h
m src/shared/revision_sql.h
[9651] Correct code for quest points of interest.
Adjusting field names and type, and send data accordingly to avoid client crash not using auto-generated id.
Due to the nature of the primary keys, two tables are truncated. Be sure to make backup if you have data you do now want to loose.
In addition, speed up load times of data from quest_poi_points, thanks Hunuza for helping out.</pre>
Дальше... (http://github.com/mangos/mangos/commit/0036950217843fed3060c4f7a971cb2f80e8ae94)
+ sql/updates/9651_01_mangos_quest_poi.sql
m sql/updates/Makefile.am
m src/game/ObjectMgr.cpp
m src/game/ObjectMgr.h
m src/game/QueryHandler.cpp
m src/shared/revision_nr.h
m src/shared/revision_sql.h
[9651] Correct code for quest points of interest.
Adjusting field names and type, and send data accordingly to avoid client crash not using auto-generated id.
Due to the nature of the primary keys, two tables are truncated. Be sure to make backup if you have data you do now want to loose.
In addition, speed up load times of data from quest_poi_points, thanks Hunuza for helping out.</pre>
Дальше... (http://github.com/mangos/mangos/commit/0036950217843fed3060c4f7a971cb2f80e8ae94)