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27.04.2010, 14:33
<pre>m src/game/SpellAuras.cpp
m src/game/SpellEffects.cpp
m src/game/StatSystem.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
[9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change</pre>
Дальше... (http://github.com/mangos/mangos/commit/8d982dbf555a25c480c4dae7ec2c79c378d4ad3c)
m src/game/SpellEffects.cpp
m src/game/StatSystem.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
[9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change</pre>
Дальше... (http://github.com/mangos/mangos/commit/8d982dbf555a25c480c4dae7ec2c79c378d4ad3c)