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12.05.2010, 09:30
<pre>m src/game/BattleGround.h
m src/game/BattleGroundAB.cpp
m src/game/BattleGroundAB.h
m src/game/BattleGroundAV.cpp
m src/game/BattleGroundAV.h
m src/game/BattleGroundBE.cpp
m src/game/BattleGroundBE.h
m src/game/BattleGroundEY.cpp
m src/game/BattleGroundEY.h
m src/game/BattleGroundNA.cpp
m src/game/BattleGroundNA.h
m src/game/BattleGroundRL.cpp
m src/game/BattleGroundRL.h
m src/game/BattleGroundWS.cpp
m src/game/BattleGroundWS.h
m src/game/Player.cpp
m src/game/Player.h
m src/shared/revision_nr.h
[9880] Prepare world state inint packet data in more clean way.
* Avoid use hardcoded field amount values
* Avoid use world state update packets just after world state init packet
* Attempt make code look less horrible in general.</pre>
Дальше... (http://github.com/mangos/mangos/commit/2c0e105543c0e39796ad0a1f3e44bf416cece5c6)
m src/game/BattleGroundAB.cpp
m src/game/BattleGroundAB.h
m src/game/BattleGroundAV.cpp
m src/game/BattleGroundAV.h
m src/game/BattleGroundBE.cpp
m src/game/BattleGroundBE.h
m src/game/BattleGroundEY.cpp
m src/game/BattleGroundEY.h
m src/game/BattleGroundNA.cpp
m src/game/BattleGroundNA.h
m src/game/BattleGroundRL.cpp
m src/game/BattleGroundRL.h
m src/game/BattleGroundWS.cpp
m src/game/BattleGroundWS.h
m src/game/Player.cpp
m src/game/Player.h
m src/shared/revision_nr.h
[9880] Prepare world state inint packet data in more clean way.
* Avoid use hardcoded field amount values
* Avoid use world state update packets just after world state init packet
* Attempt make code look less horrible in general.</pre>
Дальше... (http://github.com/mangos/mangos/commit/2c0e105543c0e39796ad0a1f3e44bf416cece5c6)