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17.05.2010, 13:12
<pre>m src/game/Creature.cpp
m src/game/Creature.h
m src/game/CreatureEventAI.cpp
m src/game/Group.cpp
m src/game/Group.h
m src/game/LootHandler.cpp
m src/game/ObjectGuid.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/SpellEffects.cpp
m src/game/Unit.cpp
m src/game/debugcmds.cpp
m src/shared/revision_nr.h
[9918] Fixed player's tapped creature loot access by group in diff cases
* If player tap creature in group and leave then group will have access to
creature loot if not disbanded
* If player tap creature and after join to group then creature loot will
accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward
versions used for group tap
and single player tap cases.</pre>
Дальше... (http://github.com/mangos/mangos/commit/b2630e32f52fff0a793d16093e454b96d1264558)
m src/game/Creature.h
m src/game/CreatureEventAI.cpp
m src/game/Group.cpp
m src/game/Group.h
m src/game/LootHandler.cpp
m src/game/ObjectGuid.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/SpellEffects.cpp
m src/game/Unit.cpp
m src/game/debugcmds.cpp
m src/shared/revision_nr.h
[9918] Fixed player's tapped creature loot access by group in diff cases
* If player tap creature in group and leave then group will have access to
creature loot if not disbanded
* If player tap creature and after join to group then creature loot will
accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward
versions used for group tap
and single player tap cases.</pre>
Дальше... (http://github.com/mangos/mangos/commit/b2630e32f52fff0a793d16093e454b96d1264558)