newsbot
07.06.2010, 22:40
<pre>m src/game/ObjectMgr.cpp
m src/game/ObjectMgr.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/QuestDef.h
m src/shared/revision_nr.h
[10042] Implement CONDITION_QUESTAVAILABLE.
Also do come constatification of quest status check functions
and fix one unsafe use std::map operator[].
Never never use std::map operator [] for _read_ access.
Good chance corrupt related structure state ;)
Not in found case but in general.</pre>
Дальше... (http://github.com/mangos/mangos/commit/6eb863f88f12401633810acd0a259a9a5d904afd)
m src/game/ObjectMgr.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/QuestDef.h
m src/shared/revision_nr.h
[10042] Implement CONDITION_QUESTAVAILABLE.
Also do come constatification of quest status check functions
and fix one unsafe use std::map operator[].
Never never use std::map operator [] for _read_ access.
Good chance corrupt related structure state ;)
Not in found case but in general.</pre>
Дальше... (http://github.com/mangos/mangos/commit/6eb863f88f12401633810acd0a259a9a5d904afd)