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17.06.2010, 03:00
<pre>m src/game/Creature.cpp
m src/game/Creature.h
m src/game/CreatureAISelector.cpp
m src/game/DestinationHolderImp.h
m src/game/PetHandler.cpp
m src/game/TargetedMovementGenerator.cpp
m src/game/Traveller.h
m src/game/Unit.cpp
m src/shared/revision_nr.h
[10068] Fixes in pet movments
* Use proper stop packet as expected. In case 0 trevel time used before move
packet
can generate infinity move forward (at client side).
* Avoid reset top movegen before add idle in pet stay command.
* Avoid assign random move to player owned creatures as default movegen.
* Finish follow movegen init including need-stay case.</pre>
Дальше... (http://github.com/mangos/mangos/commit/51f93a2c41c4c4198640fd2890cce509b4ec0153)
m src/game/Creature.h
m src/game/CreatureAISelector.cpp
m src/game/DestinationHolderImp.h
m src/game/PetHandler.cpp
m src/game/TargetedMovementGenerator.cpp
m src/game/Traveller.h
m src/game/Unit.cpp
m src/shared/revision_nr.h
[10068] Fixes in pet movments
* Use proper stop packet as expected. In case 0 trevel time used before move
packet
can generate infinity move forward (at client side).
* Avoid reset top movegen before add idle in pet stay command.
* Avoid assign random move to player owned creatures as default movegen.
* Finish follow movegen init including need-stay case.</pre>
Дальше... (http://github.com/mangos/mangos/commit/51f93a2c41c4c4198640fd2890cce509b4ec0153)