newsbot
04.07.2010, 00:21
<pre>m src/game/DBCStructure.h
m src/game/DBCfmt.h
m src/game/GameObject.cpp
m src/game/GameObject.h
m src/game/Object.h
m src/game/Player.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
[10145] Use better (but still hack) way for gameobject size calculation
* This is also hack because some float with unknown exactly value used as 'size'
* Another not resolved problem: go size used in creature target autoselection,
so for large 'virtual' go
creature can seelct strange points near in attempt select 'free' place near
target.</pre>
Дальше... (http://github.com/mangos/mangos/commit/4351c20a54660c77cc63ff8d91d514b10c438c88)
m src/game/DBCfmt.h
m src/game/GameObject.cpp
m src/game/GameObject.h
m src/game/Object.h
m src/game/Player.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
[10145] Use better (but still hack) way for gameobject size calculation
* This is also hack because some float with unknown exactly value used as 'size'
* Another not resolved problem: go size used in creature target autoselection,
so for large 'virtual' go
creature can seelct strange points near in attempt select 'free' place near
target.</pre>
Дальше... (http://github.com/mangos/mangos/commit/4351c20a54660c77cc63ff8d91d514b10c438c88)