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17.07.2010, 03:50
<pre>m src/game/Object.cpp
m src/game/Player.cpp
m src/game/Unit.cpp
m src/shared/revision_nr.h
[10201] Broadcast packets only if worldobject is in world
There is no sense to do that for objects that not in world - those objects are
unknown for clients
and their packets will be ignored
(based on SilverIce's repo commit 6305402)
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (http://github.com/mangos/mangos/commit/407789dc7e878042694b8d80cbf562721e1af428)
m src/game/Player.cpp
m src/game/Unit.cpp
m src/shared/revision_nr.h
[10201] Broadcast packets only if worldobject is in world
There is no sense to do that for objects that not in world - those objects are
unknown for clients
and their packets will be ignored
(based on SilverIce's repo commit 6305402)
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (http://github.com/mangos/mangos/commit/407789dc7e878042694b8d80cbf562721e1af428)