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07.08.2010, 23:30
<pre>m src/game/Player.cpp
m src/game/Player.h
m src/game/SpellEffects.cpp
m src/shared/revision_nr.h
[10327] Implement reputation rates and aura effects for
Spell::EffectReputation().
Also apply rates after percentage aura modifiers, so auras always
give expected percentage of final value independant of "hidden" rates.</pre>
Дальше... (http://github.com/mangos/mangos/commit/92d2121a9bb622046ffd87e95609ecb88b4bba0b)
m src/game/Player.h
m src/game/SpellEffects.cpp
m src/shared/revision_nr.h
[10327] Implement reputation rates and aura effects for
Spell::EffectReputation().
Also apply rates after percentage aura modifiers, so auras always
give expected percentage of final value independant of "hidden" rates.</pre>
Дальше... (http://github.com/mangos/mangos/commit/92d2121a9bb622046ffd87e95609ecb88b4bba0b)