newsbot
12.08.2010, 23:34
<pre>m src/game/AchievementMgr.cpp
m src/game/AchievementMgr.h
m src/game/DBCStructure.h
m src/game/DBCfmt.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/QuestHandler.cpp
m src/shared/revision_nr.h
[10352] Implement support explcitly started timed achievements.
* Player::StartTimedAchievementCriteria can be used for activate timer
for specific explicitly starting timed achievement by timedRequirementId
in script.
* for ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST this done in core.
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (http://github.com/mangos/mangos/commit/dfdda8a8cc60b68821b7cafc39c681db8b1f59e4)
m src/game/AchievementMgr.h
m src/game/DBCStructure.h
m src/game/DBCfmt.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/QuestHandler.cpp
m src/shared/revision_nr.h
[10352] Implement support explcitly started timed achievements.
* Player::StartTimedAchievementCriteria can be used for activate timer
for specific explicitly starting timed achievement by timedRequirementId
in script.
* for ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST this done in core.
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (http://github.com/mangos/mangos/commit/dfdda8a8cc60b68821b7cafc39c681db8b1f59e4)