newsbot
17.08.2010, 08:31
<pre>m src/game/AccountMgr.cpp
m src/game/AuctionHouseHandler.cpp
m src/game/AuctionHouseMgr.cpp
m src/game/BattleGroundMgr.cpp
m src/game/CharacterHandler.cpp
m src/game/Chat.cpp
m src/game/Corpse.cpp
m src/game/Creature.cpp
m src/game/GMTicketMgr.cpp
m src/game/GroupHandler.cpp
m src/game/Guild.cpp
m src/game/Item.cpp
m src/game/Level2.cpp
m src/game/Level3.cpp
m src/game/LootHandler.cpp
m src/game/Mail.cpp
m src/game/Mail.h
m src/game/Map.cpp
m src/game/MiscHandler.cpp
m src/game/Object.cpp
m src/game/ObjectAccessor.cpp
m src/game/ObjectAccessor.h
m src/game/ObjectGridLoader.cpp
m src/game/ObjectGuid.h
m src/game/ObjectMgr.cpp
m src/game/ObjectMgr.h
m src/game/Pet.cpp
m src/game/PetAI.cpp
m src/game/PetitionsHandler.cpp
m src/game/Player.cpp
m src/game/Player.h
m src/game/PoolManager.cpp
m src/game/QueryHandler.cpp
m src/game/SocialMgr.cpp
m src/game/SocialMgr.h
m src/game/SpellAuras.h
m src/game/SpellEffects.cpp
m src/game/Unit.cpp
m src/game/WorldSession.h
m src/mangosd/CliRunnable.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.</pre>
Дальше... (http://github.com/mangos/mangos/commit/b3f2e44219d0f6f7f298bd70cb7b9fab93bc9af7)
m src/game/AuctionHouseHandler.cpp
m src/game/AuctionHouseMgr.cpp
m src/game/BattleGroundMgr.cpp
m src/game/CharacterHandler.cpp
m src/game/Chat.cpp
m src/game/Corpse.cpp
m src/game/Creature.cpp
m src/game/GMTicketMgr.cpp
m src/game/GroupHandler.cpp
m src/game/Guild.cpp
m src/game/Item.cpp
m src/game/Level2.cpp
m src/game/Level3.cpp
m src/game/LootHandler.cpp
m src/game/Mail.cpp
m src/game/Mail.h
m src/game/Map.cpp
m src/game/MiscHandler.cpp
m src/game/Object.cpp
m src/game/ObjectAccessor.cpp
m src/game/ObjectAccessor.h
m src/game/ObjectGridLoader.cpp
m src/game/ObjectGuid.h
m src/game/ObjectMgr.cpp
m src/game/ObjectMgr.h
m src/game/Pet.cpp
m src/game/PetAI.cpp
m src/game/PetitionsHandler.cpp
m src/game/Player.cpp
m src/game/Player.h
m src/game/PoolManager.cpp
m src/game/QueryHandler.cpp
m src/game/SocialMgr.cpp
m src/game/SocialMgr.h
m src/game/SpellAuras.h
m src/game/SpellEffects.cpp
m src/game/Unit.cpp
m src/game/WorldSession.h
m src/mangosd/CliRunnable.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.</pre>
Дальше... (http://github.com/mangos/mangos/commit/b3f2e44219d0f6f7f298bd70cb7b9fab93bc9af7)