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Просмотр полной версии : [10367] Making sure CreaturesAddon are re-loaded after creature evade


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18.08.2010, 02:38
<pre>m src/game/CreatureEventAI.cpp
m src/game/HomeMovementGenerator.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10367] Making sure CreaturesAddon are re-loaded after creature evade

Signed-off-by: NoFantasy <nofantasy@nf.no></pre>




Дальше... (http://github.com/mangos/mangos/commit/5bee21a62622f1adb27b5f1db2d92fdb14dfc168)