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19.08.2010, 11:21
<pre>m src/game/Guild.cpp
m src/game/Guild.h
m src/game/GuildHandler.cpp
m src/game/Level3.cpp
m src/game/ObjectMgr.cpp
m src/game/PetitionsHandler.cpp
m src/game/Player.cpp
m src/game/WorldSession.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10378] Avoid double lookup member slot in guild operations.
Also more wide use ObjectGuid in guild code
and fixed some uint32->uint64 guid assigns.</pre>
Дальше... (http://github.com/mangos/mangos/commit/ef71e4e44fee13ec4a13c4020e8190007c1068ad)
m src/game/Guild.h
m src/game/GuildHandler.cpp
m src/game/Level3.cpp
m src/game/ObjectMgr.cpp
m src/game/PetitionsHandler.cpp
m src/game/Player.cpp
m src/game/WorldSession.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10378] Avoid double lookup member slot in guild operations.
Also more wide use ObjectGuid in guild code
and fixed some uint32->uint64 guid assigns.</pre>
Дальше... (http://github.com/mangos/mangos/commit/ef71e4e44fee13ec4a13c4020e8190007c1068ad)