newsbot
19.08.2010, 13:10
<pre>m src/game/BattleGroundHandler.cpp
m src/game/BattleGroundMgr.cpp
m src/game/BattleGroundMgr.h
m src/game/ObjectGuid.h
m src/game/WorldSession.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10380] Finaly drop MAKE_NEW_GUID.
This meaning that ObjectGuid only proper way create guid from lowguid now.
But packet handlers still generate uint64 guids. Some DB fields also loaded uint64 values.
Also possible existed not catches et uint32->uint64 assigns.</pre>
Дальше... (http://github.com/mangos/mangos/commit/a244e1cc57cb0848c7c3673fafd2a7d7a1f91dd2)
m src/game/BattleGroundMgr.cpp
m src/game/BattleGroundMgr.h
m src/game/ObjectGuid.h
m src/game/WorldSession.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10380] Finaly drop MAKE_NEW_GUID.
This meaning that ObjectGuid only proper way create guid from lowguid now.
But packet handlers still generate uint64 guids. Some DB fields also loaded uint64 values.
Also possible existed not catches et uint32->uint64 assigns.</pre>
Дальше... (http://github.com/mangos/mangos/commit/a244e1cc57cb0848c7c3673fafd2a7d7a1f91dd2)