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Просмотр полной версии : [10529] Water level in movement use fixes.


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25.09.2010, 08:11
<pre>m src/game/ConfusedMovementGenerator.cpp
m src/game/Level1.cpp
m src/game/Map.cpp
m src/game/Map.h
m src/game/Object.cpp
m src/game/Object.h
m src/game/Pet.cpp
m src/game/Player.cpp
m src/game/RandomMovementGenerator.cpp
m src/game/SpellEffects.cpp
m src/game/TargetedMovementGenerator.cpp
m src/game/Unit.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10529] Water level in movement use fixes.

* Move selection allowed upper and lower heights for target point
into near point core function used for contact/close point selection.
Selection base at possibility target point searcher fly/swim(or walk by water bottom).
* Use vamp water level data so have proper water level in instances in movements.
* Use increased ground search distance for water level case.</pre>




Дальше... (http://github.com/mangos/mangos/commit/e0d14818d9c81db6af264809dbfdde2b7f1e1417)