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06.11.2010, 23:00
<pre>m src/game/Cell.h
m src/game/DestinationHolder.h
m src/game/MapManager.cpp
m src/game/MapManager.h
m src/game/RandomMovementGenerator.h
m src/game/ThreatManager.h
m src/game/Unit.cpp
m src/game/WaypointMovementGenerator.h
m src/game/Weather.cpp
m src/game/Weather.h
m src/game/World.cpp
m src/game/World.h
m src/mangosd/Master.cpp
m src/shared/Timer.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
Also cleanup weather update code and some random code cleanups.</pre>
Дальше... (https://github.com/mangos/mangos/commit/967877fefd91e00895f9790dc006b532b94d41b7)
m src/game/DestinationHolder.h
m src/game/MapManager.cpp
m src/game/MapManager.h
m src/game/RandomMovementGenerator.h
m src/game/ThreatManager.h
m src/game/Unit.cpp
m src/game/WaypointMovementGenerator.h
m src/game/Weather.cpp
m src/game/Weather.h
m src/game/World.cpp
m src/game/World.h
m src/mangosd/Master.cpp
m src/shared/Timer.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
Also cleanup weather update code and some random code cleanups.</pre>
Дальше... (https://github.com/mangos/mangos/commit/967877fefd91e00895f9790dc006b532b94d41b7)