newsbot
08.12.2010, 10:50
автор: michalpolko
<pre>m src/game/Spell.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10841] Implement charges counting for magnet target auras.
Also implement skip spell effects redirecting if magnet target can't be
targeted by this spell effect base at spell effect target data requirements.
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (https://github.com/mangos/mangos/commit/f7fb2fd56d9abea62cb24bba79aa94ef124cc531)
<pre>m src/game/Spell.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10841] Implement charges counting for magnet target auras.
Also implement skip spell effects redirecting if magnet target can't be
targeted by this spell effect base at spell effect target data requirements.
Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre>
Дальше... (https://github.com/mangos/mangos/commit/f7fb2fd56d9abea62cb24bba79aa94ef124cc531)