newsbot
06.01.2011, 12:51
автор: VladimirMangos
<pre>m sql/characters.sql
m sql/mangos.sql
+ sql/updates/10973_01_characters_game_event_status.sql
+ sql/updates/10973_01_mangos_game_event_mail.sql
m sql/updates/Makefile.am
m src/game/GameEventMgr.cpp
m src/game/GameEventMgr.h
m src/shared/revision_nr.h
m src/shared/revision_sql.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10973] Implement game event mail sends at event start/stop.
Also implement save game event state to DB mostly for avoid
send mails at resume game event after server downtime.
Thanks to X-Savior for inspiring and original research.</pre>
Дальше... (https://github.com/mangos/mangos/commit/84e29e0fc035810281398f58c88fc19b78bafa53)
<pre>m sql/characters.sql
m sql/mangos.sql
+ sql/updates/10973_01_characters_game_event_status.sql
+ sql/updates/10973_01_mangos_game_event_mail.sql
m sql/updates/Makefile.am
m src/game/GameEventMgr.cpp
m src/game/GameEventMgr.h
m src/shared/revision_nr.h
m src/shared/revision_sql.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10973] Implement game event mail sends at event start/stop.
Also implement save game event state to DB mostly for avoid
send mails at resume game event after server downtime.
Thanks to X-Savior for inspiring and original research.</pre>
Дальше... (https://github.com/mangos/mangos/commit/84e29e0fc035810281398f58c88fc19b78bafa53)