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28.01.2011, 21:11
автор: NoFantasy
<pre>m src/game/Spell.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11076] Override radius for TARGET_DYNAMIC_OBJECT_* (47-50)
When effect radius index is 0, spell max range is useless and we need to handle these as 0.0 radius.
This will fix summoning spells where object is summoned too far away from the expected.
Signed-off-by: NoFantasy <nofantasy@nf.no></pre>
Дальше... (https://github.com/mangos/mangos/commit/8c40a4854434da8225b4b3b7a1f5e02d60aa117f)
<pre>m src/game/Spell.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11076] Override radius for TARGET_DYNAMIC_OBJECT_* (47-50)
When effect radius index is 0, spell max range is useless and we need to handle these as 0.0 radius.
This will fix summoning spells where object is summoned too far away from the expected.
Signed-off-by: NoFantasy <nofantasy@nf.no></pre>
Дальше... (https://github.com/mangos/mangos/commit/8c40a4854434da8225b4b3b7a1f5e02d60aa117f)