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Просмотр полной версии : [11107] Fixed possible crash in CreatureEventAI melee attack proccessing.


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05.02.2011, 03:51
автор: VladimirMangos


<pre>m src/game/CreatureEventAI.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[11107] Fixed possible crash in CreatureEventAI melee attack proccessing.

Added target check to CreatureEventAI::DoMeleeAttackIfReady,
but crash possible as result proccesing in caller function before melee attack
different EventAI events that possible can remove combat state or target.</pre>




Дальше... (https://github.com/mangos/mangos/commit/1ba3097e678f65b551c907a68fd1dcf642d9ef33)