[10431] Correcting issues with flying creatures falling to ground at death.
<pre>m src/game/Creature.cpp
m src/game/Map.cpp m src/game/TargetedMovementGenerator.cpp m src/game/Traveller.h m src/game/Unit.cpp m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[10431] Correcting issues with flying creatures falling to ground at death. Simplified the way FallGround works and death states are set in a more logical way when a mob is in fact DEAD_FALLING. Visual will in some cases not be correct. Notes in code for details. Thanks to Lynx fixing Map::GetHeight It now return mapHeight as last resort, making FallGround work as expected. This fix reveal one (known) bug, and therefore a temp hack is added in TargetedMovegen, to be sure Z is not the ground Z for a creature that are able to fly. Other creatures will follow by the ground level Z (in other words, they will no longer follow in the air).</pre> Дальше... |
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