[9425] More achievement types support.
<pre>m src/game/AchievementMgr.cpp
m src/game/AchievementMgr.h m src/game/AuctionHouseHandler.cpp m src/game/AuctionHouseMgr.cpp m src/game/DBCStructure.h m src/game/ItemHandler.cpp m src/game/LootHandler.cpp m src/game/Player.cpp m src/game/Unit.cpp m src/shared/revision_nr.h [9425] More achievement types support. Implemented new achievement criteria requirement: * ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot) Implemented suppoprt achievement types: * ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data) * ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data) Also achievment types used only for statistics: * ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION * ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS * ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM</pre> Дальше... |
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