Refactor SPELL_RANGE_IDX_COMBAT in CheckRange
Автор: killerwife
<pre style='white-space:pre-wrap;width:81ex'>Refactor SPELL_RANGE_IDX_COMBAT in CheckRange These spells will no longer bypass additional logic down the line. This means Melee Leeway when moving will work as intended and there is much less code as well. Downside is doing one SQRT computation but that is something that shouldn***39;t be too big of a deal. (based on cmangos/mangos-wotlk@7699a6657) Signed-off-by: Xfurry <xfurry.cmangos@outlook.com></pre> Подробнее... |
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