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-   -   Refactor SPELL_RANGE_IDX_COMBAT in CheckRange (http://ytdb.ru/showthread.php?t=17151)

newsbot 04.01.2018 01:31

Refactor SPELL_RANGE_IDX_COMBAT in CheckRange
 
Автор: killerwife


<pre style='white-space:pre-wrap;width:81ex'>Refactor SPELL_RANGE_IDX_COMBAT in CheckRange

These spells will no longer bypass additional logic down the line. This
means Melee Leeway when moving will work as intended and there is much
less code as well. Downside is doing one SQRT computation but that is
something that shouldn***39;t be too big of a deal.

(based on cmangos/mangos-wotlk@7699a6657)

Signed-off-by: Xfurry <xfurry.cmangos@outlook.com></pre>


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