[9392] Update creature/gameobject pool at despawn instead spawn prepare.
<pre>m src/game/Creature.cpp
m src/game/GameEventMgr.cpp m src/game/GameObject.cpp m src/game/PoolManager.cpp m src/game/PoolManager.h m src/shared/revision_nr.h [9392] Update creature/gameobject pool at despawn instead spawn prepare. This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded. Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre> Дальше... |
Текущее время: 12:50. Часовой пояс GMT +4. |
YTDB - MaNGOS DataBase