[11137] Fixed crash at reset normal dungeon while map loaded.
автор: VladimirMangos
<pre>m src/game/Map.cpp m src/game/MapPersistentStateMgr.cpp m src/game/MapPersistentStateMgr.h m src/game/SharedDefines.h m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[11137] Fixed crash at reset normal dungeon while map loaded. * Map Persistent noe have direct pointer back to map if map loaded. That let simplify some code and avoid map search. * Crash showup in result changes in code logic related to reset processing. * Also fix more old bug with reset normal dungeon with not loaded map. * Reverse MapPersistentState::HasRespawnTimes and MapPersistentState::HasBounds() results to expected for function names and update related calls. Thanks to Schmoozerd for help in research problem.</pre> Дальше... |
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