<pre>m src/game/DynamicObject.cpp
m src/game/Spell.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters</pre>
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