<pre>m src/game/MovementHandler.cpp
m src/game/Pet.cpp
m src/game/SpellEffects.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/shared/revision_nr.h
[9197] More propertly update walk mode for player pets.
* Use AddMonsterMoveFlag instead SetMonsterMoveFlags for set walk-mode
* Apply walk/run mode to all copntrolled units (except totems).
* Synchronize walk/run mode at pet creating/loading.</pre>
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