<pre>m src/game/CreatureEventAI.cpp
m src/game/Level2.cpp
m src/game/Level3.cpp
m src/game/Map.cpp
m src/game/ObjectMgr.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/game/WaypointMovementGenerator.cpp
m src/shared/revision_nr.h
[9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state
So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.</pre>
Дальше...