автор:
NoFantasy
<pre>m src/game/GameObject.cpp
m src/shared/revision_nr.h
</pre>
<pre style='white-space:pre-wrap;width:81ex'>[10860] Handle GAMEOBJECT_TYPE_TRAP in Use, as done for other GO types.
This just move parts of existing code from TriggeringLinkedGameObject and does not affect summoned trap type GO's (or related to summoned).
Signed-off-by: NoFantasy <nofantasy@nf.no></pre>
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