кину сюда на всякий случай, в одном из коментов затронут unit_flags
Commit:06b9ae6e11c9473e494b3ae86577e7dbb9f2961f
* Core/Unit: Define UNIT_FLAG_UNK_0 as UNIT_FLAG_SERVER_CONTROLLED and remove related redundant creature_template data.
+UPDATE `creature_template` SET `unit_flags` = `unit_flags` &~1 WHERE `unit_flags` & 1;
- UNIT_FLAG_UNK_0 = 0x00000001,
+ UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
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