<pre>m src/game/Spell.cpp
m src/game/SpellMgr.cpp
m src/game/SpellMgr.h
m src/shared/revision_nr.h
[9035] Attempt make more fast and less hackish spell target checks
* Enable server side recheck clear negative to friend or positive to enemy casts that already checks at client side
* Use more fast way check in similar cases for non-players, and fall back to old way in unclear (for while at least)
Please report if some spell stop propertly casted at friends/enemies.</pre>
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