diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8f698af..4496852 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4597,7 +4597,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport()) + if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f) { ResurrectPlayer(0.5f); SpawnCorpseBones();