|
---|
|
Регистрация | Правила | Альбомы | Справка | Пользователи | Календарь | Поиск | Сообщения за день | Все разделы прочитаны |
CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
|
Опции темы | Поиск в этой теме | Опции просмотра |
|
15.02.2011, 14:50 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
Сказал(а) спасибо: 0
Поблагодарили 5 раз(а) в 5 сообщениях
|
[11168] Use MapPersistentState for access to Pool System dynamic data.
автор: VladimirMangos
<pre>m src/game/Creature.cpp m src/game/Creature.h m src/game/GameEventMgr.cpp m src/game/GameEventMgr.h m src/game/GameObject.cpp m src/game/GameObject.h m src/game/Level2.cpp m src/game/MapPersistentStateMgr.cpp m src/game/MapPersistentStateMgr.h m src/game/ObjectMgr.cpp m src/game/PoolManager.cpp m src/game/PoolManager.h m src/game/World.cpp m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[11168] Use MapPersistentState for access to Pool System dynamic data. * Direct store pool system dynamic data in sPoolMgr replaced by shared pool system data object (for all non instanceable maps) into WorldPersistentState, and own copies of pool system data object in DungeonPersistentState/BattlegroundPersistentState. This let have pools with object at many non-instanceable maps, and single map pools with unique state for each instance. * Avoid direct global grid data modify from pool system, and use for this also recently added local for MapPersistentState grid spawn data. * Implemented proper API for update pool system data in MapPersistentStates from GameEvent system. * Initialize pool system state at MapPersistendState creating. For shared pool system state for non-instanceable maps initilized at first map state creating. Now pool system propertly work in instance also!</pre> Дальше... |
Опции темы | Поиск в этой теме |
Опции просмотра | |
|
|
Похожие темы | ||||
Тема | Автор | Раздел | Ответов | Последнее сообщение |
[11169] Implemented pool system related commands. | newsbot | CMaNGOS Commits | 0 | 15.02.2011 14:50 |
[10898] Fix for pool system problems after map rewrite. | newsbot | CMaNGOS Commits | 0 | 20.12.2010 23:55 |
[10089] Change in event system work with pool system. | newsbot | CMaNGOS Commits | 3 | 21.06.2010 11:02 |
[9260] Rewrite pool system work with dynamic data. | newsbot | CMaNGOS Commits | 0 | 26.01.2010 23:50 |
[9145] Small cleanups in pool system code | newsbot | CMaNGOS Commits | 0 | 11.01.2010 06:10 |