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Корзина / Trash can Глупые, устаревшие, неактуальные темы будут тут. Чистится при каждом апдейте базы. Сюда сливается весь треш форума. Если ваш пост оказался здесь, подумайте - стоит ли еще раз писать? |
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19.03.2011, 15:02 | #1 |
Guest
Сообщений: n/a
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пророчество акиды
фикс
Код:
DELETE FROM `creature_questrelation` WHERE `quest` = 9544; DELETE FROM `gameobject_questrelation` WHERE `quest` = 9544; UPDATE `item_template` SET `StartQuest`=0 WHERE `StartQuest` = 9544; INSERT INTO `creature_questrelation` (`id`, `quest`) VALUES (17364, 9544); UPDATE `creature_template` SET `npcflag`=`npcflag`|2 WHERE `entry` = 17364; DELETE FROM `creature_involvedrelation` WHERE `quest` = 9544; DELETE FROM `gameobject_involvedrelation` WHERE `quest` = 9544; INSERT INTO `creature_involvedrelation` (`id`, `quest`) VALUES (17114, 9544); UPDATE `creature_template` SET `npcflag`=`npcflag`|2 WHERE `entry`=17114; REPLACE INTO `quest_template` (`entry`, `Method`, `ZoneOrSort`, `MinLevel`, `QuestLevel`, `Type`, `RequiredClasses`, `RequiredRaces`, `RequiredSkill`, `RequiredSkillValue`, `RepObjectiveFaction`, `RepObjectiveValue`, `RequiredMinRepFaction`, `RequiredMinRepValue`, `RequiredMaxRepFaction`, `RequiredMaxRepValue`, `SuggestedPlayers`, `LimitTime`, `QuestFlags`, `SpecialFlags`, `CharTitleId`, `PlayersSlain`, `BonusTalents`, `PrevQuestId`, `NextQuestId`, `ExclusiveGroup`, `NextQuestInChain`, `RewXPId`, `SrcItemId`, `SrcItemCount`, `SrcSpell`, `Title`, `Details`, `Objectives`, `OfferRewardText`, `RequestItemsText`, `EndText`, `CompletedText`, `ObjectiveText1`, `ObjectiveText2`, `ObjectiveText3`, `ObjectiveText4`, `ReqItemId1`, `ReqItemId2`, `ReqItemId3`, `ReqItemId4`, `ReqItemId5`, `ReqItemId6`, `ReqItemCount1`, `ReqItemCount2`, `ReqItemCount3`, `ReqItemCount4`, `ReqItemCount5`, `ReqItemCount6`, `ReqSourceId1`, `ReqSourceId2`, `ReqSourceId3`, `ReqSourceId4`, `ReqSourceCount1`, `ReqSourceCount2`, `ReqSourceCount3`, `ReqSourceCount4`, `ReqCreatureOrGOId1`, `ReqCreatureOrGOId2`, `ReqCreatureOrGOId3`, `ReqCreatureOrGOId4`, `ReqCreatureOrGOCount1`, `ReqCreatureOrGOCount2`, `ReqCreatureOrGOCount3`, `ReqCreatureOrGOCount4`, `ReqSpellCast1`, `ReqSpellCast2`, `ReqSpellCast3`, `ReqSpellCast4`, `RewChoiceItemId1`, `RewChoiceItemId2`, `RewChoiceItemId3`, `RewChoiceItemId4`, `RewChoiceItemId5`, `RewChoiceItemId6`, `RewChoiceItemCount1`, `RewChoiceItemCount2`, `RewChoiceItemCount3`, `RewChoiceItemCount4`, `RewChoiceItemCount5`, `RewChoiceItemCount6`, `RewItemId1`, `RewItemId2`, `RewItemId3`, `RewItemId4`, `RewItemCount1`, `RewItemCount2`, `RewItemCount3`, `RewItemCount4`, `RewRepFaction1`, `RewRepFaction2`, `RewRepFaction3`, `RewRepFaction4`, `RewRepFaction5`, `RewRepValueId1`, `RewRepValueId2`, `RewRepValueId3`, `RewRepValueId4`, `RewRepValueId5`, `RewRepValue1`, `RewRepValue2`, `RewRepValue3`, `RewRepValue4`, `RewRepValue5`, `RewHonorAddition`, `RewHonorMultiplier`, `RewOrReqMoney`, `RewMoneyMaxLevel`, `RewSpell`, `RewSpellCast`, `RewMailTemplateId`, `RewMailDelaySecs`, `PointMapId`, `PointX`, `PointY`, `PointOpt`, `DetailsEmote1`, `DetailsEmote2`, `DetailsEmote3`, `DetailsEmote4`, `DetailsEmoteDelay1`, `DetailsEmoteDelay2`, `DetailsEmoteDelay3`, `DetailsEmoteDelay4`, `IncompleteEmote`, `CompleteEmote`, `OfferRewardEmote1`, `OfferRewardEmote2`, `OfferRewardEmote3`, `OfferRewardEmote4`, `OfferRewardEmoteDelay1`, `OfferRewardEmoteDelay2`, `OfferRewardEmoteDelay3`, `OfferRewardEmoteDelay4`, `StartScript`, `CompleteScript`) VALUES (9544, 2, 3524, 8, 10, 0, 0, 1101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 136, 0, 0, 0, 0, 9542, 0, 0, 0, 7, 0, 0, 0, 'The Prophecy of Akida', 'The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.$B$BAmidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe.$B$BSlay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all!$B', 'Free 8 Stillpine Captives from cages found in Bristlelimb Village. Return to Arugoo of the Stillpine at Azure Watch when you have completed this task.', '[Furbolg] The prophecy spoke of one that would rise and deliver us from the oppressive grasp of Bristlelimb -- that the spirits themselves would herald the arrival of this hero.$B$BAnd now, you have come.$B$BI humble myself before you, great one.', '[Furbolg] So the prophecy of Akida is true... A hero has been delivered to us.', '', 'Return to Arugoo of the Stillpine at Azure Watch in Azuremyst Isle.', 'Stillpine Captive Freed', '', '', '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23801, 0, 0, 0, 8, 0, 0, 0, 17375, -181714, 0, 0, 8, 8, 0, 0, 0, 30406, 0, 0, 27399, 27403, 27401, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 930, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 780, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
19.03.2011, 16:52 | #2 |
YTDB dev
Регистрация: 05.11.2009
Сообщений: 5,920
Сказал(а) спасибо: 91
Поблагодарили 5,383 раз(а) в 4,847 сообщениях
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А зачем ? Первая часть и так в базе, остальное - добавка го - хак, не по кешу, скрипт надо писать...
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19.03.2011, 17:06 | #3 |
Guest
Сообщений: n/a
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при открывании клеток, квест не засчитывался, просто там не был прописан спелл ключика к GO.
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19.03.2011, 17:27 | #4 |
YTDB dev
Регистрация: 05.11.2009
Сообщений: 5,920
Сказал(а) спасибо: 91
Поблагодарили 5,383 раз(а) в 4,847 сообщениях
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В базе вообще требования го нет, там в условии давно киллкредит стоит...
Если хотите, чтобы правку было видно, зайдите в опции квайса и включите не реплайс а упдате... |
24.03.2011, 16:39 | #5 |
YTDB dev
Регистрация: 05.11.2009
Сообщений: 5,920
Сказал(а) спасибо: 91
Поблагодарили 5,383 раз(а) в 4,847 сообщениях
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Код:
REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('40116', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('39615', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('19777', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('60258', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('49299', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('49300', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('43932', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('60257', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('49298', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('1839', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('43931', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); Код:
REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('66523', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('66526', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); REPLACE INTO `gameobject_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `datalong3`, `datalong4`, `data_flags`, `dataint`, `dataint2`, `dataint3`, `dataint4`, `x`, `y`, `z`, `o`, `comments`) VALUES ('66527', '2', '8', '17375', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', ''); Последний раз редактировалось NeatElves; 24.03.2011 в 16:50. |
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Пророчество Акиды [9544] | Goblun | Корзина / Trash can | 1 | 05.02.2011 20:01 |