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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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04.11.2012, 01:30 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
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Поблагодарили 5 раз(а) в 5 сообщениях
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[12240] Create DynTree in map and store gameobject collision modells in it
Автор: SilverIce
<pre>m src/game/GameObject.cpp m src/game/Map.cpp m src/game/Map.h m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[12240] Create DynTree in map and store gameobject collision modells in it Code heavily modified by Subv. Also thanks to Reamer and Cyberium for porting! Performance TODO Note: "rebalance the tree at each grid loading - it's still a dirty way of performance improving, need split map into few trees" Note to note: I removed the balancing at grid loading, balancing is also done on timer, and i think balancing shortly after grid loading is better choice to not make the bottle-neck "grid-loading" harder However real perfomrmance improvement is only reasonable after strong performance analysis Signed-off-by: Schmoozerd <schmoozerd@cmangos></pre> Подробнее... |
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