|
---|
|
Регистрация | Правила | Альбомы | Справка | Пользователи | Календарь | Поиск | Сообщения за день | Все разделы прочитаны |
CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
|
Опции темы | Поиск в этой теме | Опции просмотра |
|
15.12.2016, 22:56 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
Сказал(а) спасибо: 0
Поблагодарили 5 раз(а) в 5 сообщениях
|
Combat Rolls Overhaul: Abilities, Spells, Crit, Weapon skill
Автор: Warlockbugs
<pre style='white-space:pre-wrap;width:81ex'>Combat Rolls Overhaul: Abilities, Spells, Crit, Weapon skill * Unified crit chance for abilities and attacks * Resolved ambiguity regarding aura SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL for abilities: - Aura no longer applies to abilities (spells which use melee attack table). - Paladin Talent Holy Power was used as a reference for this aura * Some new API for spell calculations. * Fixed NPC***39;s spell crit chance contribution by auras (mainly for pets). * Implemented support for multi-school crit chance: the highest value among all fitting magic schools will be used. * Magic Resistance: Implemented basic support for Chaos spell school ignoring magic resistances - Presence of physical school as a multi-school component will now result in 0 resistance within calculation. - Presence of physical school as a multi-school compoment will not add bonus mitigation to higher level targets. * Re-utilize existing weapon type selector from SpellMgr in all ability calculations * WotLK: Glyph of Fire Blast now correctly works on incapacitated targets * Hotfixed weapon skill usage for abilities in general * Spell Critical Chance changes: - Unified Spell Crit chance storage across all cores and for both units and players - Player***39;s UI display fields in TBC+ are no longer used for storage, only for character sheet display - Some caching in spell crit auras handlers - Optimized accessing unit***39;s spell crit querying (fixed storage instead of aura count each time) * Complete reconstruction of obscure Physical Spell Critical Chance stat and it***39;s application cases: - Physical spell crit chance is back in the game based on sniff and addons data - Thunder Clap (in Classic/TBC), Healthstones and a few other spells now benefit from physical spell crit chance - Classic/TBC: Rallying Cry of the Dragonslayer buff now affects physical spell crit chance - Crusader weapon enchant self-heal proc is now able to crit at physical spell crit chance rate - Warriors and Rogues in pre-WotLK environment have access to physical spell crit only through group-wide auras and specific items - Warriors and Rogues in WotLK naturally have physical spell crit in any gear thanks to merged crit ratings</pre> Подробнее... |
Опции темы | Поиск в этой теме |
Опции просмотра | |
|
|
Похожие темы | ||||
Тема | Автор | Раздел | Ответов | Последнее сообщение |
[12198] - Remove weapon skillgains, defense skill, thanks @FailzorD for original patch. | newsbot | CMaNGOS-4.3.4 Commits | 0 | 10.09.2012 12:24 |
[10609] I consider it proven that all classes shall benefit from intellect for weapon skill increase | newsbot | CMaNGOS Commits | 0 | 14.10.2010 17:51 |
[10336] Server side checks for casting non-combat spells in combat. | newsbot | CMaNGOS Commits | 0 | 10.08.2010 06:56 |
[9784] Move damage and crit calculation for certain effects of spells with delayed hit to spell laun | newsbot | CMaNGOS Commits | 0 | 23.04.2010 21:00 |
[9287] Prevent weapon skill grow at player's pet hit. | newsbot | CMaNGOS Commits | 0 | 03.02.2010 00:00 |